Monday, February 1, 2010

Back Story


A great game needs a great story behind it - The path to making a great digital game is a long one, beginning with a story and setting in motion a hero’s journey. The same is true for a learning game. A game for teaching printmaking is uppermost in the author’s mind as he writes a back story for it. 358 Words. ri100201. ©2010 Bill Ritchie. Full text by request: ritchie@emeralda.com

Tuesday, January 12, 2010

Printmaking Edublog


Getting to know what it is - After a Texas woman told him about a service called “edublog,” the old professor logged in and created one for Printmaking World—a classic situation where a person formerly considered a “student” teaches something to someone formerly known as “professor.” 544 Words. vi100112. ©2010 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Saturday, January 2, 2010

Millionaire Printmaker

How to make a million dollars in printmaking - There’s only one pathway to riches in printmaking now and the author tells what it is in this essay. He writes from personal experience—not as a millionaire printmaker but as one who sees the pathway that leads somewhere over the horizon and is taking it. 1269 Words. vi100102.©2009 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Wednesday, December 23, 2009

About Video


First day on the video domain-of-expertise - The old professor ruminates on times gone by, when video as an art form was still something new to introduce to his students. He merged video with his printmaking world and, therefore, today, as he designs a videogame for printmaking, video is part of it. 905 Words. vi091223. ©2009 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Saturday, November 28, 2009

Clockwork Press

Secret of the Plasteel - It was late in the day when it came to light there was a secret clockwork in the Plasteel press. Not a clockwork as such, but obviously inspired by that book, Longitude, the story of the mariner’s wooden clockwork. Turn the wheel, and ghosts came to life. 803 Words. vi091128. ©2009 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Monday, October 19, 2009

Everything I Needed to Know I Learned After College

Reflecting on a golden era - He didn’t think about it until now, but what he learned in college reached its pull date at the onset of the age of digital reproduction. The older age of mechanical reproduction was the stock basis of his college education, so he had to return to school. 1106 Words. vi091019. ©2009 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Monday, June 1, 2009

Ted Fun

Searching for reasons to cooperate using Ted - The author takes the directive from a co-operative co-worker and visits TED the first time. In searching for lecures on cooperation, he finds Clay Shirky and extracts key phrases that fit his own need to answer the question posed yesterday: Why Cooperate? 1330 Words. ©2009 Bill Ritchie. vi090601. Full text by email request: ritchie@emeralda.com