A call for video
Peter Drucker is a thinker on the subject of work, economics and society as a whole system and technology which, like economics, bypassed the knowledge worker generation. Ironically, knowledge workers over 50 skipped education in economics and technology. 795 Words. Copyright 1998 Bill Ritchie. Full text by email request: ritchie@emeralda.com.
Wednesday, February 13, 2008
Friday, February 1, 2008
Emeralda Seminar
Listing structural members of a game design
He received a spreadsheet from a collaborator enumerating the hours that they have spent together working on the invention of the game, Emeralda. Something about the number of hours resembles an investment in a mutual enterprise, and invites continuation. 760 Words. Copyright 2008 Bill Ritchie. Full text by email request.
He received a spreadsheet from a collaborator enumerating the hours that they have spent together working on the invention of the game, Emeralda. Something about the number of hours resembles an investment in a mutual enterprise, and invites continuation. 760 Words. Copyright 2008 Bill Ritchie. Full text by email request.
Tuesday, January 22, 2008
Hear Say
Aural dimension gets an airing
An aged artist is surprised to discover his ideas are being discussed online. In a forum on Seattle’s ArtDish, he found a running dialog started when someone said the author was partly responsible for a trend in art in the region—and someone got it right. 822 Words. Copyright 2008 Bill Ritchie. Full text by email request.
An aged artist is surprised to discover his ideas are being discussed online. In a forum on Seattle’s ArtDish, he found a running dialog started when someone said the author was partly responsible for a trend in art in the region—and someone got it right. 822 Words. Copyright 2008 Bill Ritchie. Full text by email request.
Saturday, January 12, 2008
Fusing Worlds
A role for video
On a regular basis the author takes walks with a friend to discuss the possibilities of a game-based experience revolving around the making and exchange of art in the age of digital reproduction. This essay springs from his friend’s comment about patents. 986 Words. 4467 Characters. Copyright 2008 Bill Ritchie. Full text by email request.
On a regular basis the author takes walks with a friend to discuss the possibilities of a game-based experience revolving around the making and exchange of art in the age of digital reproduction. This essay springs from his friend’s comment about patents. 986 Words. 4467 Characters. Copyright 2008 Bill Ritchie. Full text by email request.
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